cu-kai
cu-kai
Shouldn't the bug fix and `SVF_BOT` refactoring be two different PRs?
Alright, the `/bot` command fixes LGTM. I can't speak for the refactoring though. Seems like more work than needed and could cause a merge conflict for other contributors.
I think we could model off Xonotic's rules list, which is clear and simple. Make those apply to public server content as well. https://xonotic.org/rules/
I should add that the primarily played server (Map & Bot Testing) permits players on the team to decide the value of `g_bot_chain` so this PR is unlikely to make...
> Why don't we just ensure that map entities are always loaded first? With this bug fixed, the proposal in this issue isn't even required.
func_static may not be toggled by other entities (this is the purpose of func_spawn).
Yes, a single func_static entity can be made up of multiple brushes. Same goes for other func_* entities.
Cannot reproduce on AMD graphics.
> @cu-kai I don't know how to reproduce the bug with mission-control, would you try to reproduce it with this patch? > > * [A bunch of portal fixes DaemonEngine/Daemon#813](https://github.com/DaemonEngine/Daemon/pull/813)...
P.S. the easiest way to reproduce the bug in mission-control is to open all 4 doors and enter the alien spawns room normally, then noclip to just behind the invisible...