cu-kai

Results 87 comments of cu-kai

> either make the repair non-automatic on secondary fire (as it's not used yet for ckit I think?); This is how it worked on 1.1. The "ckit cannot open the...

I think this is a sensible idea, I also remember the prompt on Tremulous which would offer you 3 options: - WWW download (curl) if supported, and include the direct...

It does and whilst it's a valid point, it doesn't actually solve the problem, nor does it allow me to launch the game from my terminal (which I almost always...

Yes, and I don't use the `Unvanquished.app`, I always launch with `./daemon`, hence why it would be good for it to be fixed in the code rather than the `.app`'s...

Indeed, I haven't tested your fix as I know it'll work when launching with the `.app`. Doom 3 suffers from it here but they appear to have another workaround for...

> @cu-kai commented: > > > For what it's worth, if you compile the game on any macOS older than Catalina, it'll scale fine. > > I believe the real...

> Just for testing purpose, what if you modify this line: > > https://github.com/DaemonEngine/Daemon/blob/42e408a4f45f6e78b59fe9b7022f57456a7677d6/src/engine/renderer/gl_shader.cpp#L727 > > This way: > > ```c++ > AddDefine( env, "r_FBufSize", 2 * glConfig.vidWidth, 2 *...

> @sweet235 or @cu-kai do any of you know of a map that does the missing pos_intermission warnings? I want to get rid of the warnings. So far I found...

Yes I have seen this too. They just spin around on top of it until they are killed by a player or another building.

If your session is natively wayland, running the game with the `SDL_VIDEODRIVER=wayland` environment variable is enough to make it run natively.