cu-kai
cu-kai
FYI, this alone is not enough. Even if your session is native, Daemon will still run in xwayland. You must explicitly run it with the `SDL_VIDEODRIVER=wayland` variable.
Thanks, quoting the shader name and renaming the offending files fixed this problem for the map concerned. I'll mark this as closed as it doesn't affect the vanilla game.
Worth noting that the custom sound that causes the crash on `mxl-school` is one listed in this code: `*falling1.wav`
I have this exact fix running on bunker but the sound that causes the crash is listed in `cg_customSoundNames` so I'd imagine we should solve the actual bug rather than...
In the Tremulous source code, the array of death sounds have extensions. Here, we do not have these. See: https://github.com/darklegion/tremulous/blob/master/src/cgame/cg_players.c#L29-L44
We could do gamelogic too if you like, but the engine is the most important part as the maintained servers provide more up to date gamelogic anyway. With the engine...
Just to be clear, I think providing nightly engine builds only would be preferable.
I do not use flatpak in any way, personally. For the avoidance of doubt, I have tested this today again and it is still broken when the client is built...
> We don't have a cvar named `g_preferredSkillset`. > > The string isn't in the right format for the cvar we do have, `g_bot_skillset_baseSkills`. You're right, that is left over...
@madscientist159 you may wish to follow this: https://github.com/DaemonEngine/Daemon/issues/227