crertel
crertel
## Description Strawman proposal for #267 , as discussed with @boydm . I'm mostly testing the waters to see if this is heading in the direction we want. ## Motivation...
## Description This adds an optional `take_screenshot` callback to the `Scenic.Driver` callback list. This would be a way forward for screenshots that would allow pulling framebuffers from both a local...
As per conversation with @boydm , inspired by the good work done by #252 , we've found a way forward that's maybe a little simpler. (this is loose paraphrasing, we'll...
### Checklist - [x] Check other issues and make sure that it is not reported yet. ### Versions and Environment Elixir: ```bash # elixir -v Erlang/OTP 24 [erts-12.0.3] [source] [64-bit]...
### What problem does this feature solve? So, I'm trying to build a simple little animated sprite renderer (similar to what you'd see in a game). This is done by...
Super TBD, but the idea is to have support for geometric products, rotors, wedge products, and all that other good stuff.
Hello! Currently am unable to build node-waterrower due to it using a now-unsupportable version of node-serial. Switching to building from directly from the github source (as opposed to from npm)...
Whereabouts is this at? It looks like, at the very least, we could update things to a recent Elixir. What sort of roadmap are we looking at if some of...
Howdy! I'd like to bring up the idea of being able to see a label on a package on Hex as to whether or not it is just a pile...
I was hoping to be the first person to release a realtime game in scenic (that is continuous, not just discrete grid stuff like Snake), but you beat me to...