crertel
crertel
I'd argue you'd probably want to have the dumbest-possible/flattest scenegraph, and use scenic just for the input/rendering layer. Like, you might be better off just keeping the scenegraph under the...
Scenic uses a very limited version of matrix math (what you need for graphics), and doesn't implement all the operations one might be interested in. There are other libraries that...
Any word on this one?
I like sprite atlases, but my counterargument is that this feature would still be helpful for dynamically-generated textures (say, from a camera) that wouldn't make sense to put into an...
@boydm any word on this sir?
I'm a little worried we got distracted with the sprite sheet stuff. It's useful and exactly what you need for games, for example, but the more basic and general case...
Totally understandable, no offense taken. :)
Thank you for your enthusiastic suggestion! I'd suggest than an ECS is somewhat outside of the mandate of Scenic--this is a 2D rendering library, without a lot of frills. Any...
@boydm weird idea: could we change the param name to something like `process_debug_name` or whatever to make it painfully obvious it's just used in that capacity?
3D is outside the scope of Scenic, but we can still do 3D-style flipping of cards like @Eiji7 is asking for. You can use a 3x3 matrix to handle this;...