Josiah Wong

Results 25 comments of Josiah Wong

Hi @guodashun , How are you trying to load the XML? There could be a potential issue due to the fact that the meshes are specified as relative paths, rather...

@roberto-martinmartin can you review / approve the PR?

@roberto-martinmartin , fixed the orientation problem! I don't see the floor problem, however, the texture is still weird. The `passed in one material ends up overwriting multiple materials` warning seems...

Hmm, I no longer have the spacemouse currently to re-collect demos. @amandlek might you still have a spacemouse by any chance?

Hi @Wuziyi616 , Thanks for bringing this up -- not a stupid question at all! The rotations are different because the robot currently uses the EEF body (i.e.: gripper body),...

Hi @danielstankw , Thanks for bringing up this question. Can you share some more details about your experiment setup -- i.e.: what task you're running, horizon, training config, how long...

Hmmmm, that's a good question. @roberto-martinmartin do you remember what setup you had when you had used sb3 PPO before, e.g.: in your VICES work?

Hi @Howuhh , Thanks for bringing up this issue. Are you using any custom logic beforehand (e.g.: wrappers)? The color artifacts you see are actually the collision meshes for those...

Can you make sure `render_collision_mesh` is set to False when you're creating the environment? You can check by simply calling `env.render_collision_mesh`. (this is a kwarg passed into all environment constructors)

Hi @JL321 , Thanks for raising this issue. Indeed, this was an issue because the new `GymWrapper` automatically adds image observation keys if they're present (which they are because we're...