Grant Kinney
Grant Kinney
Regarding the refactor and deprecation of `_wp_filter_font_directory` in this PR, which prevents plugins from bypassing the `font_dir` filter completely: I think this is a change we should move forward with....
> This is a great start. Do you want it to be more tightly integrated with the monorepo? I could offer a few hints on moving some of the configurations...
I've updated this PR so that all plugin commands (like `npm run build`) can be run from the root of the repo. - For linting/formatting css and js, the root...
I've marked this PR ready for review, as I believe all of the technical work needed to try out releasing the Time to Read block in a separate plugin is...
Given the [new plan described here](https://github.com/WordPress/gutenberg/issues/58773#issuecomment-2218070785), I'm going to close this PR. But it's in a good state to serve as a reference if and when we return to wanting...
> Allowing fonts to be handled like themes/plugins (autoregistered + programmatic activation) would be a huge boon for agencies, enterprises, multisite, and multi-env builds @justlevine (and others following this issue!)...
> Is there a way for font plugins to work without a post object? Something to allow developers to hook straight in to the font library rather than via a...
I'm also experiencing this with non-Steam flatpak games launched through Steam. It seems similar to (and possibly a regression of) https://github.com/ValveSoftware/steam-for-linux/issues/8599. For me - Flatpak games launched through Steam don't...
Possible duplicate: https://github.com/ValveSoftware/steam-for-linux/issues/10430
I did a little more testing on Steam Deck and my Linux desktop launching non-Steam games from Steam that run as flatpak apps (in my case, game launched from Steam...