codex
codex
> what if I instead create another class titled SceneInspectorInterface Good idea! I think at this point, either a new subproject or repo should be created to exclusively put demos...
If people like the idea, I can begin on a PR for this as my time allows, unless someone beats me to it.
Ok, I'll take a crack at it.
Finally got around to it... sorry for the delay! I've tested GLTF, J3O, and OBJ formats, with both pregenerated and non-pregenerated tangents, with each material configuration (packed pbr, runtime pbr,...
smh, I've made a mistake. That SPLighting data is actually for Lighting.j3md multipass. I've updated the above post to include single pass data (coincidentally, it matches the multipass data). >...
Thanks for this! This is definitely something I wish I had. > JME lights only affect children of the nodes to which they are attached. This makes sense from a...
I agree, both behaviors are inconsistent. It's a no-win situation for the first problem. If we fix it, users could possibly have been relying on `merge` in BoundingBox to modify...
`mergeWith` sounds fine, or maybe `merge` with an extra parameter to store the merge result?
@capdevon would you please take another look at this PR?
Thanks, your response is very encouraging! I will take that as support to continue working on this project. > I don't think we should have the goal to drop opengl...