codex

Results 12 issues of codex

After creating an asset pack, any new project I make is now saved into "/home/user/.jmonkeyplatform/assetpacks/" instead of the projects folder I selected when I installed this version of the sdk.

This PR fixes #2098 by setting the normal type to -1 instead of 1 during gltf import. Since gltf goes by OpenGL's normal map convention, and PBRLighting.j3md defines 1=OpenGL and...

bug

I experienced an issue when the Armature object is scaled to something other than 100% in blender. The model looks and animates fine in blender, but appears bigger or smaller...

Physics

This page contains a list of resources for JMonkeyEngine. The main goal is to allow new users quick access to these resources, and especially the recommended resources and visual editors....

This PR creates a page explaining the usage of the NormalType parameter in Lighting.j3md and PBRLighting.j3md according to [Issue 2143](https://github.com/jMonkeyEngine/jmonkeyengine/issues/2143) in the main JME repo.

This PR adds a FrameGraph rendering pipeline API that is similar in concept to shader nodes. This is based off work from #2090. For more information: https://hub.jmonkeyengine.org/t/framegraph-api/47646?u=codex To Do: *...

`TestScene` is a high-quality and configurable PBR scene that can quickly and easily be set up for any tests or examples. ![](https://github.com/codex128/ImageUpload/blob/master/test-scene-in-jme.png?raw=true) The scene was created with only the following...

This PR adds an API that allows custom rendering pipelines to be used instead of the default forward pipeline. I apologize for how messy this branch is. This used to...

enhancement

Currently, only arrays may be passed as material parameters, even though LWJGL also allows buffers to be used for shader uniforms. I see two ways to address this: 1. Add...

This adds a class for building quality scenes for testing purposes. The emphasis is both on graphical quality and minimal setup. So far it supports these features: * Expandable base...