Daniel Ludwig
Daniel Ludwig
Use case: I'm doing a little side-project which uses Crinkler to shrink the executable. For this build variant, I'm using VS2013 because Crinkler doesn't work well with more recent versions...
Just a minor issue I ran into: `netcode_generate_connect_token()` and `netcode_generate_connect_token_private()` assert on `user_data`, but the latter checks for a null pointer, so the asserts can possibly be removed.
I'm thinking about nuking `SteamSharedLibraryLoader` from orbit. I want to ask your opinion about that. I believe it has been a mistake to introduce the loader in the first place....
I'm trying to get Shader_Minifier working with a GLSL 450 shader using subroutines. Simplified example: ``` #version 450 layout(location=0) out vec4 f_color; subroutine float functionType(int i); layout(location = 0) subroutine...