chosencharacters
chosencharacters
This came up in the Haxe Discord, but raycasting already exists in Nape. Would it be possible to bring this functionality to regular HF? The best ending would be a...
This is a really useful feature from OGMO that became a huge part of my workflow. Could we get an option for WASD or Arrow Key Navigation on Tile Sheets?...
Currently the backup save location is fixed as a subdirectory to where the LDTK level is. This causes issues in some programs (like OpenFL) which don't allow duplicate files (and...
Currently there's no way to multi select levels to be moved all at once. It's a big QOL when handling a file with tons of levels or a complex map,...
With the release of [Ogmo 3](https://ogmo-editor-3.github.io/) I feel we need an FlxOgmo3Loader to supplement (not replace) FlxOgmoLoader in flixel addons. We should also update the help text of FlxOgmoLoader to...
Hey, Currently my project has 700 levels and many of them are unorganized (this is partially due to no multi-select so I can't easily sort things or support for multiple...
I don't know if this is a limitation of Haxe macros, but there's been some investigation into hot reloading levels (especially with flixel) in LDTK. This would significantly cut down...
Currently there is a crash that consistently happens if: 1. You have a large project (Renaine has 600+ levels) 2. You save 3. You save again The crash is due...
Hey I have a specific use case - over the past 6 years a lot of things in my game have been supplanted by newer/better versions (mainly because I used...
Note: This issue causes about 5 crashes every stream Hey, my project is about 600 long The issue is that the crashes are due to unlink errors. Sometimes crash recovery...