ChocolaMint

Results 5 issues of ChocolaMint

_Bugsquad edited:_ - Closes https://github.com/godotengine/godot-proposals/issues/2159 - Closes https://github.com/godotengine/godot-proposals/issues/8414 - Closes https://github.com/godotengine/godot-proposals/issues/8526 This PR introduces a marker system for Animations. Markers are keys that are inserted alongside the timeline, and can...

enhancement
feature proposal
topic:editor
topic:animation

Shader graphs aren't diffable, which can make future development difficult. At the very least, we should start by moving parts of the shader graph into HLSL custom function files.

In case the target platform doesn't support `TextureFormat.RFloat`, there should be a fallback option using integer formats like R8 and R16. This would mean that the `GetDisplacement` shader node needs...

(Due to conscription I won't be able to work on this properly until April 2024. In meantime if anyone wants to take on this feature, feel free to do so)...

enhancement
help wanted

There's no demo that uses Sprite3D or AnimatedSprite3D. I was working on a rendering optimization PR involving SpriteBase3D and wanted a more realistic use case to test for edge cases,...

new demo