Results 5 issues of Jim Cheng

DirectX Like: 1-uv.y OpenGL Like: uv.y

We should readjust bone weight rather than fetch bone weight data from authoring tool directly when skin quality is not 4. For more details: goto #16

bug

TextureFormat.RGBAHalf is now available in Unity5. Whether the Native Plugin to store data to RenderTexture is unnecessary? Thanks.