Jim Cheng
Results
5
issues of
Jim Cheng
DirectX Like: 1-uv.y OpenGL Like: uv.y
We should readjust bone weight rather than fetch bone weight data from authoring tool directly when skin quality is not 4. For more details: goto #16
bug
TextureFormat.RGBAHalf is now available in Unity5. Whether the Native Plugin to store data to RenderTexture is unnecessary? Thanks.