Hai Nguyen

Results 32 issues of Hai Nguyen

Could get a lot more traction if the license wasn't so restrictive. Just a suggestion.

GPA usage of CMake is very awkward making it difficult to simply include GPA into an existing large project by setting variables and then calling ```add_subdirectory```. Currently doing so causes...

Issue stemming from https://github.com/chaoticbob/tinyrenderers/pull/18 I looked at this a bit more and it seems like the move here maybe to better align TR's API with how DX works with multiple...

This is more of a question than an issue and may be related to #2079. I'm trying to debug a render macOS and I need the window and the framebuffer...

bug
macOS
High DPI

Currently, the reflection API returns the interface name for an interface block at a given index. Having a function that returns the instance name of an interface block (according to...

enhancement
GLSL/ESSL

Current reflection API is great and is already quite useful. having the ability to query for attribute information such as location, in/out, and type could greatly aid in the porting...

enhancement
GLSL/ESSL

The enum name [GLFMDepthFormat24 is a little confusing since GLFMDepthFormat24 resolves to MTLPixelFormatDepth32Float](https://github.com/brackeen/glfm/blob/main/src/glfm_apple.m#L207). It lead me to believe that 32-bit depth wasn't supported. Is it possible to have a less...

Can we add an arg (or maybe a different function) that allows us to specify which project folder a sample or benchmark should go into? Currently both samples and benchmarks...

For samples that are texture heavy, move the mipmap generation offline to reduce the startup time of the applications.

Some changes to the CMake files to make it easer to work on Cinder from within generated Visual Studio projects - Added corresponding header files to existing source files -...