Chaosvolt

Results 33 issues of Chaosvolt

#### Summary SUMMARY: Bugfixes "Make NPCs a bit better about remembering to aim, improve debug messages for aiming and firing a bit, add a visible warning when a player is...

#### Summary SUMMARY: Bugfixes "Audit occurrences and spawning of labs vs. microlabs, fix weird spawning of experiment cell mapgen" #### Purpose of change A complaint I'd seen a few times...

### Describe the bug Emissions (i.e. JSON entries of `"type": "emit"`) will create fields straight through walls or other terrain which the offending fields would normally not be able to...

bug

Co-Authored-By: I-am-Erk #### Summary SUMMARY: Bugfixes "Port over minor code fix to monster spellcasting" #### Purpose of change @thelonestander was asking me about a code fix needed for his implementation...

#### Summary SUMMARY: Balance "Remove hardcoded immunity to heat-damage weapons from robots, add specific armor_heat values where relevant" #### Purpose of change A persistent annoyance I noticed was how robots...

For the sake of potentially rendering the tileset acceptable for future reintroduction into CDDA, I need to maintain a list of all sprites known or suspected to be in violation...

Almost forgot about this one, to be merged with this BN PR: https://github.com/cataclysmbnteam/Cataclysm-BN/pull/1823

## Purpose of change This finally starts work on porting relic generation. Very WIP as right now it doesn't compile due to an issue in relic.cpp I'm not sure the...

docs
src
data

### Describe the bug Exactly what it says on the tin. I just happened to notice that a summon glyph I was using was sitting there and ignoring enemies that...

bug

### Describe the bug Crafting from vehicle tanks claims there is twice as much liquid available as it should. If you attempt to craft more than what you actually have...

bug
needs verification
src