Chaosvolt
Chaosvolt
Worth noting for github-related purposes, it started as a fork but has since diverged to become a completely separate project, which also means it's since been unforked from DDA.
When it comes to compilations and other repositories, the people raising these objections hypothetically have a point in that managing multiple competing sources for any given mod or other resource...
Additionally, for those wondering, much of the current stance on mod compilations can be seen here: https://github.com/CleverRaven/Cataclysm-DDA/wiki/FAQ-from-Discord#Mods_and_Mod_Packs Their phrasing there is less abrasive than the way they usually phrase things...
For anything still being actively maintained, it'd be better to keep an eye on the relevant repos.
Either the Old Guard scientist or the Necropolis personnel would be good for this, the former has a mission chain that's supposed to bring you to a central lab so...
That...seems like the usual case of overmap generation liking to group specials in one area if that's the only good spot for them? Same cause as the ubiquitous "two unique...
Hmm. Any suggestions for how best to avoid that? I guess switching the regular lab occurrences from 0-1 down to either 0-1 or unique with a 50-75% chance of showing...
Does this provide the same lint rules as http://dev.narc.ro/cataclysm/format.html I'd hope?
If it's meant to be "random chance ever X days" then it could be implemented via intermittent_activation. Though I feel like it would be better as some sort of conditional...
Making the bionic shotgun able to hold 2 shells may be a related nifty improvement, but outside the scope of this PR.