Chris Abbey
Chris Abbey
The scripts I use automatically keep the server running whatever is "current" from MS... looks like it's 1.16.1.2 currently (and was at the time the backup was made). I'm hesitant...
I've sent it along, and can confirm the next day's backup has the same issue.
I should note, I'm on an x86_64 system, and there are a couple compile warnings, including in the nbt code, during the build... not sure if they're related as I've...
@tomnolan indeed. Turning on the overlays for items shows every one of them has some collection of chests and spawners in them... and exploring out to a couple of them...
I have removed two chunks of what now appear to be unrelated information from the main report. The orphaned blocks on the edges contain things the server has pre-created out...
bedrock-viz actually used to display that... unfortunately mojang stopped storing the light level in the world file, so we would have to replicate all of their logic about what blocks...
#72 and #73 address some of this.
> It would be a really painful process, but someone is going to probably have to go through the wiki [data values page](https://minecraft.gamepedia.com/Bedrock_Edition_data_value) and manually review everything in the XML....
> I would LOVE if you could give me a "how to build this thing on Windows for dummies." I am too coddled by Java and C# with super easy...
yep, we don't have icons for any of the netherite items.