Chris Abbey
Chris Abbey
yeah, trying to access the leveldb while the server is running it is a recipe for disaster. Backing up and using the most recent backup is *always* the best way...
Yeah, biomes change from 2D to 3D... we need to figure out how to handle that both at the parser level and at the output level. Do we need to...
the fixes in that PR that was just linked replace the code this PR is targeting, if it is merged this one can be closed.
I don't believe the "local" config file logic is working. I've been meaning to look into that. As a workaround: you can insert those values into the main `data\bedrock_viz.cfg` file...
yeah, the "local" config file wasn't "working" because there doesn't seem to be any code that even tried to do that. :roll_eyes: Fix proposed on the above PR, would love...
If I were to build that, I'd suggest that the FE pull from the DB to display the names rather than having the visualizer embed them into the map statically......
> I had this same issue. One possible solution would be to allow the user to set manual bounds on the map (via a command line option). In my world...
There appears to be something wrong with the initial map position when you load with this version. It's centering the bottom left corner of the map in the browser window....
I really like this square layout... but I have to say the text overlays on it are super hard to read.  Perhaps they can be dropped...
regarding the new layer controls... I really miss being able to jump directly to a given layer (with a granularity of 10) or special level like sea level. Perhaps the...