Baran Kahyaoğlu
Baran Kahyaoğlu
I think the original idea there was to use it to check for polygon features instead of just abstract polygons. and building features are lists of lists where the first...
Indeed it's still using the old render pipeline. The problem is mostly the main texture field naming in the URP/HDRP shaders. I wrote a blog post about it but I'm...
@CyberNomadDev I'm afraid this is a difficult problem as vector data is cut & grouped by tiles. Our short term solution was `buildings with ids` tileset. I noticed you are...
@Markovicho I should look into distance calculations properly some time but on top of my head, I think the difference here might be `mercator meters` vs `real world meters`. or...
@Markovicho can you contact me via email; `[email protected]` or twitter `brnkhy`?
@cavanju so you have the player position and target latlng right? You can use `AbstractMap.GeoToWorldPosition` to convert latlng into unity3d space position and place your marker. but of course route...
@cavanju what's not working exactly? I'll need more information. That code looks like it'll use only the last coordatinate in `_locations` array for example. I would also suggest checking latlng...
@TheBriefTeam thanks a lot for the write-up! As you noted URP is the default renderer for this branch and in case you are upgrading from an older version of the...
@type-null that's an interesting case but I don't think it's SDK related really. Parent object is cloned, so everything under map should have same references to same textures. Even though...
that error occurs when code tries to destroy a prefab which isn't created using `instantiate` method. so when you try to destroy the original instead of an instantiated clone. first...