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Buildings are sliced when there is stitching between tiles.

Open CyberNomadDev opened this issue 3 years ago • 2 comments

Has anyone come across this issue where sections of the building are sliced off where the tiles stitch together? I have had a look through the previous issues but cant see any similar posts. I'm using Mapbox Streets V8 with building ids, same happens when using Mapbox Streets V7. The issue doesn't seem to be there when using Mapbox Streets.

  • Unity version: 2021.2.12f1
  • Mapbox SDK version: Unity SDK v2.1.1
  • The platform you're building to: Android

Unity

CyberNomadDev avatar Mar 03 '22 23:03 CyberNomadDev

I have been changing some of the settings to see if maybe I have something setup wrong, and noticed that when I switch primitive type from polygon to line and then back the buildings display correctly without being sliced. I've add a short video of what I mean.

https://user-images.githubusercontent.com/88987565/156895672-5801366f-bb4a-4cf6-857b-a66268507091.mp4

CyberNomadDev avatar Mar 05 '22 18:03 CyberNomadDev

@CyberNomadDev I'm afraid this is a difficult problem as vector data is cut & grouped by tiles. Our short term solution was buildings with ids tileset. I noticed you are using it in your video but there must be another issue then. Have you checked unique ids checkbox under settings? problem with buildings with ids tileset is; it covers a much smaller area compared to regular streets tileset.

brnkhy avatar May 17 '22 09:05 brnkhy