Johan Bowald

Results 5 issues of Johan Bowald

Hi I have found a case when the _MaterialX_ importer gets a different visual result than _MaterialXViewer_. However, It's a bit of an edge case and I can't find a...

## Changes Adds translations for specular_anisotropy and specular_rotation from `standardSurface` to `gltf_pbr` ## Renders Material from [AMD GPU Open MaterialX Library](https://matlib.gpuopen.com/main/materials/all)- [Aluminum Brushed](https://matlib.gpuopen.com/main/materials/all?category=Metal&material=c12edfda-a5bd-4469-8147-4a6540a0a213) |![](https://github.com/user-attachments/assets/d140610b-2f21-4f56-86fa-72a424d05e4e)Standard Surface - OSL Render|![](https://github.com/user-attachments/assets/c2e8308c-4860-489b-b09d-9e35ce25731a)Translated to gltf_pbr...

closes #2592 This PR will darken the emission color by a weighted clearcoat fresnel factor from [KHR_materials_clearcoat](https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Khronos/KHR_materials_clearcoat/README.md#emission) ``` coated_emission = emission * (1 - clearcoat * clearcoat_fresnel) ``` Screenshots of...

In this Issue I have gather all missing inputs we should be able to add in the [standard_surface_to_gltf_pbr.mtlx ](https://github.com/AcademySoftwareFoundation/MaterialX/blob/main/libraries/bxdf/translation/standard_surface_to_gltf_pbr.mtlx) translation graph. Each topic will have links to both the gltf...

help wanted
good first issue

I was looking at the gltf_pbr shader implementation of emission and it seems to be unaffected by clearcoat. The resulting emission color is plugged into a `uniform_edf` and then into...