Johan Bowald

Results 6 comments of Johan Bowald

Based on the discussion on [ASFW Slack](https://academysoftwarefdn.slack.com/archives/C0230LWBE2X/p1661170691385019) it seems that the current precedence for all the generators (GLSL/OSL/MDL) is confirmed to be `nodegraph > nodename > value` That being said,...

## Update This issue seemed to be solved in MaterialX 1.39.3 for OSL code generation ### Result (From 1.39.3) ![Image](https://github.com/user-attachments/assets/6bbde09b-a948-4718-a697-cd33d8107cbe) ``` void NG_image_inner(textureresource file, output color output1) { vector2 geomprop_UV0_out1...

This sounds similar to the issue https://github.com/AcademySoftwareFoundation/MaterialX/issues/2181 we experienced in `1.38.10` when switching from `1.38.8`. We discovered that nodes with internal images would have the transformation applied multiple times. I...

During ASFW Dev Days, May 15th, I would like to take a stab at getting anisotropy into the gltf_pbr node.

Regarding [Dispersion](https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Khronos/KHR_materials_dispersion), I would say to wait until issue: https://github.com/AcademySoftwareFoundation/MaterialX/issues/2202 is resolved. When the _abbe number_ input exists in the `dielectric_bsdf` then it should be to multiply the dispersion input...

Dispersion Input is now added to gltf_pbr as of PR: https://github.com/AcademySoftwareFoundation/MaterialX/pull/2636 However, without rendering support (which is the same status as the corresponding versions in OpenPBR and Standard Surface mtlx...