bleston

Results 2 issues of bleston

Gu::sweepCapsuleTriangles_Precise may miss initial overlap when sweep dir is parallel with triangle. Below code show this: ``` void testSweepCapsuleTriangle() { const PxVec3 vertices[3] = { {0.f, 0.f, 0.f}, {1.f, 0.f,...

I found a bug in function Gu::sweepSphereVSTri. In some case, it will miss collision. Below code show the bug. The capsule should hit the triangle at point hitPos. But PxGeometryQuery::sweep...