bleston
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bleston
I think with the sweep direction, only 1 raycasts-vs-capsule needed. The code below show this. ``` static PX_FORCE_INLINE void chooseEdgeTest(const PxVec3& planeIntersectPoint, const PxVec3& dir, const PxVec3* PX_RESTRICT tri, PxU32...
> Thank you, yes, I think this is a duplicate of #501 Thanks