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> The totem checks are still performed after damage events are handled, so the event will still know whether the damage dealt will cause death. I was refering to the...
> If you can describe a Usecase / User Story for the API, that can't be achieved using the current API I'm sure people will be more sympathetic. I see...
You already gave 2 usecases with this. Though the 'custom totem' usecase might be more suitable here to make my point, because 'fast respawn' might indicate that the player first...
Would also love a feature which let the players return to the world they came from.
For consideration: * It would be nice to not limit this to Citizens NPC's "NPC" key. Different NPC plugins will likely use different keys to avoid collisions and interoperability problems...
I briefly looked into this again. The issue was originally reported here https://github.com/Auxilor/eco/issues/3 but there have been some substantial changes to the respective code since then. I am not running...
> Thanks for reporting! I agree this shouldn't be an error. The problem isn't that the captures aren't comparable, but rather that the method type argument inferred for `invoke` is...
Somethings else to consider regarding the representation of those tags in Bukkit: Minecraft stores these tags in a list (duplicates are not filtered, order is preserved), whereas this CraftMetaItem implementation...