bitzhuwei

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If you want to update texture frequently, try this demo: [https://github.com/bitzhuwei/CSharpGL/tree/master/Demos/RenderToTexture](https://github.com/bitzhuwei/CSharpGL/tree/master/Demos/RenderToTexture). Or maybe you are looking for this: `glTexSubImage2D`

这是个探索性质的项目。我懒得弄了。

这是个探索性质的项目。我懒得弄了。

这是个探索性质的项目。我懒得弄了。

我只想研究一下数据库的原理而已。你可以fork,自己继续开发。

不知你想说什么项目?我现在只关注图形学方面的项目。

不是。我只想从OpenGL开始,能做个图形引擎就可以了。是不是走到游戏方向我也不知道。

不好意思,WPF我不懂。

It's complex...I've forgotten how to do that. Also I don't feel it a very good design to instantiate an `OpenGL` object. It may be more convenient to use static OpenGL...

I run into this problem too. It's difficult to solve this. Try to use `glViewportArrayv(GLuint first, GLsizei count, const GLfloat * v);` to avoid this problem.