miguel
miguel
Once https://github.com/utopia-rise/fmod-gdnative/pull/123 is finished, we might be able to finally address this for Godot 4 - GDExtension does not have HTML5 support yet since Godot 4.0 will not support browsers...
@RafaelVidaurre my hope is that after we get it working with Godot 4.x that we can apply some bits to the Godot 3 branch to get it working. The main...
@piiertho the Todo list is wildly guessed. Feel free to suggest changes in terms of what we have to do here. There also seem to be some issues with missing...
Both `FIND_AND_CHECK` and `ERROR_CHECK` are currently failing (these macros resolve into invalid syntax) - need to figure out what is causing it. I also added additional TODOs. For example, the...
It's alive! (with 10000 errors of course but still) 
@piiertho @2shady4u apart from the issue raised above, this seems the other obvious compilation issue related to the `FIND_AND_CHECK ` macro right now: ``` src\godot_fmod.cpp(1702): error C2440: '': cannot convert...
Update: the 4.0 branch of GUT does not seem to work correctly https://github.com/bitwes/Gut/tree/4.0 so as part of this we'll also have to update that one to be compatible with the...
Raised https://github.com/bitwes/Gut/pull/378
Now we are facing a completely new beast. Most of the C++ errors within this extension are gone but now new errors appeared: ``` C:\Users\Miguel\git\fmod-project\godot-cpp\include\godot_cpp/core/method_bind.hpp(331): error C2512: 'godot::MethodBindT::MethodBindT': no appropriate...
Made some more progress! Now it seems to be stuck at the linker stage: https://gist.github.com/bitbrain/6ffac642e8b20e4ea19dfdc136f660aa (64bit) These initial linker errors are odd, as well: ``` scons: Reading SConscript files ......