benzsuankularb
benzsuankularb
Hi, I have some questions about setting up Entitas in pure C# project. ------- 1. My component was not generated by Jenny. 1. New project and add references to Entitas.dll...
Can we have deep nested of StateElement?
Request feature for transparent the window. I use qView for developing frontend. So if qView can adjust transparent of the window, Then I can put qView on top of my...
Since [NextJS fetch](https://beta.nextjs.org/docs/api-reference/fetch) has been introduced. There is no way yet for the generated code to input the `cache` and `next.revalidate` fetch's options.
This pattern work ``` copy({ resolveFrom: 'cwd', assets: { from: [ '../../../../node_modules/my-package/build/assets/**/*', ], to: ['./build/assets'], } }) ``` But this doesn't ``` copy({ resolveFrom: 'cwd', assets: { from: [ '../../../../node_modules/**/build/assets/**/*',...
Error occured when build using node-resolve and the source code have any `node:*` imported. i.e. `node:fs` ``` Error: Build failed with 3 errors: ../../../../node_modules/.pnpm/@[email protected]/node_modules/@helia/unixfs/dist/src/utils/glob-source.js:1:15: ERROR: Plugin "node-resolve" returned a non-absolute...
Changing "color" in the material on runtime won't work. It seems like `propsPrimitive` didn't have color property inherited from `Material` class. (https://github.com/0beqz/realism-effects/blob/main/src/gbuffer/material/GBufferMaterial.js) ``` let props = Object.keys(gBufferMaterial) props = props.filter(...
I have 2 WebGLRenderer(Canvas) in my web. However, The second one didn't make use of realism effects. But the env map goes black when realism effects were used in the...
I've noticed high heat spot artifacts when perfect reflection reflects each other.
Add the ability to transform file structure. ``` viteStaticCopy({ targets: [ { src: [ 'node_modules/my-lib/dist/**/*', ], dest: '.', transformStructure: (path) => path.replace('node_modules/my-lib/dist/', '') }, ], structured: true, }), ```