athach
athach
This problem(or similar) seem to still exist. At the stock south-east of the castle there are resources at the flag that never gets picked up: http://www.sendspace.com/file/7ov4fw Using June 11th release.
This seem to often happen when burn a mine.
 [quicksave-21-02-22-21-24-31.zip](https://github.com/Pyrdacor/freeserf.net/files/8111947/quicksave-21-02-22-21-24-31.zip)
I believe I was scrolling when it happened.
I dont know if it is the same crash but the attached save game crashes after about 35 seconds on maximum speed. [quicksave-12-02-22-13-00-08.zip](https://github.com/Pyrdacor/freeserf.net/files/8053327/quicksave-12-02-22-13-00-08.zip) .
No problem. I understand your situation. Thank you very much for the excellent work on this clone! The game is very much playable and I enjoy it a lot.
I got a new crash in a new game. I got the feeling that this is directly or indirectly related to fights.
This game crashes after a few seconds on maximum speed [quicksave-13-02-22-18-53-09.zip](https://github.com/Pyrdacor/freeserf.net/files/8056269/quicksave-13-02-22-18-53-09.zip) .
After the first crash ("Not reached") there is a second different crash ("Not inventory"). For the first crash maybe this is missing in HandleSerfEnteringBuildingState() in serf.cs at line 5702 `...
The second crash happens when a pig transportation is aborted due to road demolition caused by enemy occupying a building. The pig is going to the castle but the castled...