athach

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Fix in Popupbox.DrawResourceStatisticsBox() From SetResourceChartValue(chartData, i, Math.Min((historicalData[i] * multiplier) >> 16, 64)); To SetResourceChartValue(chartData, 111-i, Math.Min((historicalData[i] * multiplier) >> 16, 64));

I got the same exception on the same line in a different game when conquering the enemy castle.

Thank you for the info. Imagine if there were no forks and everyone was working on the same code :)

I didnt debug it yet but I think this problem is that the castle flag was not connected because all roads and building connected to the castle was already conquered....

Fix in Flag.cs.MergePaths(). This fixes the crash but I dont know how it is good enough as the final solution. From var path1Data = new SerfPathInfo(); var path2Data = new...

This definitely happens when scrolling after burning down a mine.

The problem is that the serf count is saved/loaded as a player property, each serf if also counted individually, each serf except generic serfs are therefore counted twice. For each...

Fix, Player.ReadFrom and Player.SaveTo: from for (int i = 0; i < 23; ++i) to for (int i = 0; i < Global.NUM_BUILDING_TYPES; ++i)

Could this be cause by the zoom functionality?

The second sample is very clear. When game is loaded there is a sword at the flag. A serf carries a shield which he puts at the flag when he...