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According to UE4 [documentation](https://docs.unrealengine.com/latest/INT/Programming/Plugins/#pluginfolders) `Plugins` directory should be located at project root directory, not in `Content` folder. This plugin requires additional libraries to be installed: 1. [Boost](http://www.boost.org/). Download the latest...
This is probably due to lack of access to FFmpeg dlls. It makes sense to put FFmpeg dlls at `Windows/System32` directory on development machine in order it to be accessible...
**“InterlockedIncrement”** used inside WRL which is part of Windows SDK. UE 4.15+ starts to hide Windows platform atomics such as **“InterlockedIncrement”** which led to problems. Fortunately, only subset of WRL...
In order to set veryfast performance preset provide non-negative crf (28 is default) and set performance to 7. Crf value -1 force default for both crf and performance.
@telecom999 Thanks for the idea of hardware encoding. I was able to reproduce behavior you described. The reason for the different behavior in UE4Editor environment and standalone window/packaged game turned...
@SuperMustard Wich UE4 version do you use? The plugin targets UE4.15+, if you have older version try to replace line `public UEVideoRecorder(ReadOnlyTargetRules Target) : base(Target)` in UEVideoRecorder.Build.cs with `public UEVideoRecorder(TargetInfo...
@SuperMustard Hi SuperMustard. Look at Log output. It can contain possible errors descriptions. Maybe you forget to set **VideoRecordGameViewportClient** in UE4 project settings? Omitting that will result in ignoring any...
@XiangBW What does the Log print?
@XiangBW Hi XiangBW. What UE version do you use? And what packaging settings (development, shipping)? "Engine.h" has already been included in "UEVideoRecorderPrivatePCH.h" which is included in "UEVideoRecorder.cpp", so adding it...
@Aqiang223 Hi Aqiang223. Try older boost version such as 1.65.1.