anone-zone

Results 8 issues of anone-zone

Steam overlay shows up in TF2 SVR recordings since version 35. This was not present in 1.1. The overlay can of course be avoided by not opening it, but steam...

This PR moves hotkey handling out of backends and adds configuration via lua. Adds support for issue #457.

Prevents silently ignoring missing files used with `mv_wsfile`/`mv_msysfile`. Sidenote: [platform.game/platform/entities.def](https://github.com/VeraVisions/nuclide/blob/1b24b30cdb7614fa91ea68b9a45a381d98044fcd/build_editor.sh#L243) doesn't seem to exist, should it? Sidenote 2: `mv_msysfile` is not used anywhere.

These are already defined in the full 2013 SDK. Maybe there should be a different preprocessor define for the full and mini SDKs... Or maybe mini SDK should also define...

Repro: - `map cp_well` - `ent_create prop_physics_override model models/props_gameplay/ball001.mdl` volt: default vphysics:

This happens with a lot of props in TF2. Spawn room doors on cp_well for example. Specifically happens with stuff that gets loaded through `DeserializeIVP_Poly` with `ledges.Count() != 1`. ```...

`HAVE_SCRIPTING` define exists in meson but is not configurable. This adds the option to disable it via meson. Some scripting related code is already hidden behind the define but not...

Corrects the path for local scripts in documentation strings. See `cv_script_use_local_scripts` usage in `CScriptManager::RunDefaultScripts`.