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What do you mean by color data where there's alpha? Could you potentially provide the USD for the replacements and the textures involved in that since it's not super clear...

Would nearest neighbor really help in this case? I mean if the textures are that low resolution wouldn't they be difficult to make out either way since they'd just be...

Well I am pretty sure it is clamping to edge right now (not wrapping), and that was chosen I think because it lets lights that go off the screen partially...

I guess this could be done in theory with how Remix is set up, though it is not really in Remix's overall design goal of replacing the rendering of a...

Also another thing I forgot about, DLSS requires data from a game such as depth, normals and motion vectors. While this data does usually exist in most slightly more modern...

Yeah like I said it is possible to do, the compatibility just would not be very good and would require per-game configuration and may just not work with how some...

This probably would be a good thing to change, though we'd need to make sure this option is enabled in Portal RTX's config and whatnot as currently it relies on...

This should be fairly easy to add in, though there may be some modifications needed as right now it is just blindly pulling from the opaque material data even though...

The project is currently developed on Windows with Visual Studio so yeah we haven't really been paying attention to how it compiles on Linux sadly (and indeed broke that), mostly...