Chris R

Results 18 comments of Chris R

The second color (after the 2nd #) would be the border color, so it can be different. Implementation is up to you guys so using BORDER and SOLID,DASHED,DOTTED is fine...

Multiple aura like multiple light colors on a single define is something I sure people would want. I can think of using it for range increments and a cone. But...

I've seen several requests for aura borders as of late. Ghost49X https://discord.com/channels/296230822262865920/917471293450891325/923040137334632498 https://discord.com/channels/296230822262865920/732668237015416873/925591509967974440 I think it would be a good feature which I imagine wouldn't be too much work to...

semi-related to this is also the background color of an MT roll with tooltip. It's always white. I haven't tested all the cases but something like `[1d20]` will always have...

I did a small test to open multiple frames using links in frame5 and they work fine. I think there may be some formatting issue where the parser is getting...

I haven't looked at the library code, but it would be helpful to generate all the frame output to a variable first, then put that in the frame5 block as...

If you need more info you could open a campaign with the BoT and within lib:OnTokenMove on the BASE map it has the macro moveVBLToken. I put the above code...

Oh, related to this request, I was thinking to avoid a returning of object of objects for getAIPath perhaps have getPathDistance(arrayOfPoints). Basically, you can calculate the distance based on the...

I wouldn't be opposed if all players had ownership for player drawn shapes. Again, it works fine for template drawings.

If you have it for template drawings, I don't see why you wouldn't for other drawings. Mostly to delete them or move them. Templates don't cover all the bases for...