Alessandro

Results 12 comments of Alessandro

Wow cool feature ! Direct access to follower like attackers is very very good!

**I make some test:** - ClassicUO client not get any problem - Client 7.0.10.0 also not any problem Possible happen only on very old client **This is my ini settings:**...

> https://github.com/Sphereserver/Source-X/blob/109532b04602ec8d97185858b438a9b740032799/src/game/components/CCChampion.cpp#L195 > > > hum i am not sure need to test `

> @alexdan2 i just read your feature request here on #477 just to be sure the champion system was working fine a this time you have write this? Uhmm not...

@Nirad If need help to test link me a compiled version and i can test it easy :)

I tested too whit last release (3353) I try set levelmax = 4 but champ stuck in this candle situation, i try to kill over 100 bobs but candle no...

> ``` > FORCHARS 128 > IF !() > KILL > ENDIF > ENDFOR > clearAround > > [FUNCTION clearAround] > FORITEMS 128 > IF ( == t_corpse) > REMOVE...

@xwerswoodx This all data of my champion test [Champion.zip](https://github.com/Sphereserver/Source-X/files/5737170/Champion.zip)

Very strange... I retest again... To use only c_llama For see if is some Connected to npc generate issue

> Let me know the result, so I can test using more than one npc, maybe it causes the issue You can give me your exactly script of champ used...