Andrei Kortunov
Andrei Kortunov
> The gamma patch changes does work with gl4es nightly and OpenMW nightly, and I no longer get the gamma correction warning. Is the issue fixed then?
If I remembered correcly, gamma patch consists of two parts - [for gl4es](https://github.com/xyzz/openmw-android/blob/master/buildscripts/patches/gl4es/gamma.patch) and [for OpenMW](https://github.com/xyzz/openmw-android/blob/master/buildscripts/patches/openmw/gamma.patch). If you apply only an OpenMW part, it will try to set a custom...
It is not really a gamma patch, and in theory this patch can be implemented in better ways. OpenMW uses `SDL_SetWindowGammaRamp` because without gamma correction Morrowind scenes are too dark....
Is this issue fixed by referenced commit?
``` [Terrain] distant terrain = true ``` It is not really an only terrain, it is also an enabled ObjectPaging, which will use a large amount of RAM on PC...
To render distant objects instead of just landscape, as in older builds.
> but not remove the 0123 format, since the YAML schema is allowed to be extended, and 0123 is reasonable to parse as octal. According to [1.2 specs](https://yaml.org/spec/1.2.2/ext/changes/), an old...