Agnès Leroy
Agnès Leroy
Hi Ram, Have you finally resolved your issue with Chrono? Cheers, Agnès
Hi there, Thank you for your interest in GPUSPH. To answer your questions, it is not possible to use variable particle size in version 4.1, and the upcoming version 5.0...
Hello, Yes, at the moment you can only include 16 different floating bodies (spheres, cubes, etc.). There are several examples in GPUSPH that include floating bodies: for example, you can...
Hello, For simulations involving very small objects we prefer to create models (for example, for sand we have an ngoing work on multi-phase non-Newotnian flows, that shall be merged into...
Hello, At the moment there is no example of a non-Newtonian flow: this feature is still at development stage and when it will be merged into next there will be...
Hi there, Maybe with a bit more details on what you plan to implement I could help you more? Basically in GPUSPH you have physparams and simparams which define the...
Hello, Sorry for the delayed answer. This is definitely not a trivial question and it seems hard to me to answer it through the issues tracker. Maybe the best would...
Hi, yes we are aware of this, we already made the change on the development branch for the next release. Thank you! Agnès
Yes, the development repository is private, with access to the developers only. Only the master and candidate branches are pushed on the public repository. At this stage our development branch...
Hi, Have you managed to run your case? Best regards, Agnès