Adoa Coturnix
Adoa Coturnix
I just went over this example, too, and realized that you have to change ` if timer.tick(time.delta()).just_finished() {` into ` if timer.0.tick(time.delta()).just_finished() {` because the datatype `GreetTimer` was defined as...
"Brisant" is not English, neither is "detonatorious". At least Merriam-Webster does not know them: https://www.merriam-webster.com/dictionary/brisant https://www.merriam-webster.com/dictionary/detonatorious If you name stuff, maybe try using words which common dictionaries actually recognize as...
> In Sea Block, I moved the unlock for Tinned copper wire to Electronics. That's the first place it's used. It didn't seem worth creating a new tech for one...
Component mode introduces the tech "Cabling components 2" which is the only technology roughly on a similar tech level, but actually later, which requires tinned copper wire. So either a...
Was the angels-lamp adjusted to the new night lighting system? looks like there is too much white in there.
> I guess that depends entirely on if we want to consider #329 and the repercussions of that The smelting patch mod just prevents you from using sorted ores like...
This is the list of technologies that need both steel and basic electronic boards. Therefore, if `electronics` loses its dependency on `steel-processing`, these technologies should depend on `steel-processing` explicitly: **Automation...
My problem with leaving `electronics` as a prerequisite when bobselectronics is present: `water-treatment` is a prerequisite for algae, which in turn are needed to automate basic circuit boards, which are...
You did, but only if petrochem is present. And now I realize that is sufficient, because without petrochem there is also no bioprocessing, therefore no need for early algae.
Looks like the water-treatment should not be changed when the overhauls are active: #555