Adoa Coturnix

Results 39 comments of Adoa Coturnix

Please disregard the other military science pack recipes, those are from madclown's mods and unrelated to this issue

Fair enough, you can put this issue on hold then, I guess.

My main point: A lot of players are still confused about the status of Component Overhaul and Technology Overhaul. Neither the setting names nor the tooltip descriptions mention BETA, ALPHA...

A savefile to sync to for the mod configuration: [Angelsmods Industry.zip](https://github.com/Arch666Angel/mods/files/5472834/Angelsmods.Industry.zip)

To make one thing clear: My personal opinion is that guideline 2 (requiring that *every single tech* has to unlock at least one usable recipe or bonus effect) is more...

I am happy that you looked at the concerns – even if you did not integrate all my suggestions. After all, some of my suggestions were contradicting, so no surprise...

The implemented changes to the automation science technologies are fine. I like your solution for sulfur-processing-1 much more than my own suggestion ^_^

@LovelySanta Also, I think you misunderstood my comment on `basic-chemistry`. Your reply was > * **Tech:** `basic-chemistry` > You can already manually crush and smelt to iron and copper, it...

I had another thought about `angels-ghosting-angels-construction-robots`. How about the following? - [ ] optional suggestion Remove `angels-ghosting-construction-robots`. Make `angels-ghosting-angels-construction-robots` depend on engine, and make `angels-construction-robots` depend on `angels-ghosting-angels-construction-robots`. Furthermore, make...

I double checked the automation techs. Is it normal that Exploration makes the gun-turret require an SMG, but the gun-turret tech does not depend on military?