Zingabopp
Zingabopp
## Platform **This bug report concerns:** *(select all that apply)* - [X] Client - [ ] Server ## Details When doing an API search (/text/ or /advanced/) and the search...
Everything seems to be working, I only tested with replays though.
Manually editing and saving an SDK style csproj file while it is still loaded seems to crash Visual Studio when BSMT is enabled.
When multiple game folders are available in settings, have a submenu for `Set BeatSaberDir` allowing you to choose the one you want. * Bold the default option * Allow naming...
Project Templates seem to be stored in `AppData\Local\Microsoft\VisualStudio\\Extensions\\\CSharp\1033` (1033 being the English locale ID). It appears if the language in `Tools > Options > Environment > International Settings` isn't set...
This is a fork I've been working on for my own project. There's a lot of changes, so I thought I'd make this draft PR so you can see if...
Exposes `DragStarted` and `DragReleased` events for `GenericSliderSetting`. Added BSML Properties to `GenericSliderSetting`: * `updateDuringDrag`: If true, changes to the value will raise events while being dragged (default, previous behavior). If...
This fixes the issue where running LIV (and/or maybe having an externalcamera.cfg in the Beat Saber folder) breaks the game when reading the grip value. This works well in MultiplayerLite,...
Something to include in the future is allowing room creators to disable Rich Presence joins, since these bypass the room password.
Basically just copied what you did with the sort by Newest button and changed the sort by folder CreationTime to an int function I made to get the first part...