Zingabopp
Zingabopp
@grofit I haven't done any actual releases with it. I did the conversion to use in another project of mine, so I just added this as a submodule for that....
@grofit feel free to make PRs. I also enabled Issues if there's anything else you want to bring up.
Ok, I think I'm finally satisfied with it. 🙄
You can test with mouse/keyboard if you still own the game using [FPFCToggle](https://github.com/Zingabopp/FPFCToggle/actions/runs/240174031) and [MusicEscape](https://github.com/Zingabopp/MusicEscape/releases). For the release version, [BeatMods](https://beatmods.com) requires SemVer for uploaded mods and iirc BSIPA needs it...
I'll probably do something else with the song testing thing. Too much bug potential with moving the main screen out of view.
Latest link up there should fix the lyric testing UI problems.
I'd be fine doing the PR without the bounty.
Forgot to mention, I don't remember if you need to set SteamVR bindings for Beat Saber to use triggers and/or grips with the XR system (by default there aren't any...
I don't know why this would be different between versions (if this is even the problem), but your slowdown_below_layer_time is 30 seconds. On an old benchy gcode I have on...
It would actually be very easy to implement. I'll have to get back to you on that, I'm not sure the host of Beat Saver would appreciate making it easy...