Martin Beaussart

Results 19 comments of Martin Beaussart

Ok currently i have been thinking of changing this part a bit differently to be better understanble and to not overweight the code order with the access modofiers beceause it...

> Personally, I prefer to place static members before non-static ones, so I would suggest the following order: > > ``` > 01. @tool, @icon, @static_unload > 02. class_name >...

@AThousandShips I commited your reviews, is it fine now to merge the branch ?

Is it possible to have an approval on this to merge the branch @AThousandShips ?

@coppolaemilio Any news on the status of the new asset store ? And will be it integrated to the Assetlib pannel of the godot Engine like the current one ?...

Hello there ! I just wanna say as well i'm having issue with that and that's so strange beceause Godot is such a smooth and fluid game Engine and when...

Same here, building the game solution fix the issue ! ![GodotBuildMono](https://user-images.githubusercontent.com/36197906/117853366-a183d500-b288-11eb-80db-af893aaa0598.gif)

Here is the translation of the pl.po for the french language : [fr.zip](https://github.com/user-attachments/files/23216194/fr.zip) I used Poedit, DeepL, ChatGPT and my brain :), to ensure having a correct translation

Actually the limit target is only limiting on a rectangle area For more advanced level design i would need that the camera saty confined inside a polygonal Area like this...

> Not against adding support for this but, again, it's a fair amount of work. > > If you would like to take a stab at it, feel free! Currently...