Justin Wilkin
Justin Wilkin
I get the following error repeated 200+ times on game start with v2.19.1: `WebGL: INVALID_OPERATION: drawElements: no buffer is bound to enabled attribute` Traced down to `PIXI.WebGLSpriteBatch.renderBatch @ phaser.js:20295` The...
Is it possible to use the GPU for better performance? P2.js is very CPU intensive especially when using polygons. Is there some way to use the GPU for some of...
Getting this error (seemingly) randomly: ``` TypeError: Cannot read property 'overlaps' of undefined at Function.Broadphase.aabbCheck (/root/dinogen-mp/node_modules/p2/src/collision/Broadphase.js:92:27) at NaiveBroadphase.Broadphase.boundingVolumeCheck (/root/dinogen-mp/node_modules/p2/src/collision/Broadphase.js:110:29) at NaiveBroadphase.getCollisionPairs (/root/dinogen-mp/node_modules/p2/src/collision/NaiveBroadphase.js:41:53) at World.internalStep (/root/dinogen-mp/node_modules/p2/src/world/World.js:632:29) at World.step (/root/dinogen-mp/node_modules/p2/src/world/World.js:543:18) ``` Any...
Calling `publishWorkshopFile` doesn't seem to do anything, and doesn't execute either the `success_callback` or `error_callback`.
When creating a circle progress bar via `new ExpBar(...)`, the following error occurs in `DrawContent.js`: `Uncaught TypeError: Failed to execute 'createLinearGradient' on 'CanvasRenderingContext2D': The provided double value is non-finite.` Note...