Justin Wilkin

Results 6 comments of Justin Wilkin

I use Socket.IO and P2.js for my real-time multiplayer game Deadswitch 3. It's not possible to emit the world instance to a client (hence the maximum call stack error) due...

Did you ever implement water/buoyancy elements?

It seemed the issue for me was calling `publishWorkshopFile` within the success callback of `fileShare`.

I tracked down the cause and a temporary solution. The issue was when passing a `bar.barColor2` in the config (for gradients) when the ExpBar value was set to 0. Removing...

Old post, but a common issue. Make sure you include the `sdkencryptedappticket64.dll` and `steam_api64.dll` files from the Steam SDK to the `lib` directory alongside `greenworks-win64.node`.