Wuketuke
Wuketuke
as the title says, i noticed that the CharacterController (3D) can move through a cuboid collider at a very specific velocities, that being normalized integer velocities. For example: `Vec3::new(1.0, -5.0,...
I have experimented with this crate a bit, and encountered a situation where the navmesh wouldnt print the shortest path. Basically, the path would include some random corner when the...
fixes #16244 `Assets` should have get_many / get_many_mut functions just like `Query` does. thats why I took the implementation of get_many_mut for `Query` as an inspiration. i had to add...
Fixes #16437 it was as simple as @ulmer-a suggested I also adapted the documentation i havent manually tested if these axis arent switched, but from reading the code it should...
I noticed that the `SpatialListener` asks to have a `Transform` attached. It seemed weird that we didnt just use a require macro, so i went ahead and did that I...
Hi, i really like this crate, but there are two issues that annoy me * command systems are executed every frame * error handling is left to every command individually...
as per #829, it would be nice if `Graph` had a fallible `try_map`, returning a `Result` I didnt write a `owning_try_map`, because the graph would be lost on an error,...