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LunaLua - LunaDLL with Lua, is a free extension for SMBX 1.3 game engine, core of the X2 project.

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Fixes NPCs often getting an incorrect vertical speed assigned when hitting a ceiling. Just NOPs out the chunk of code that moves ``B`` into the edi register, thus allowing ``winningBlock``...

feel like i've tested pretty thoroughly and i feel confident in making a pull request. there is a comment on line 1794 of RuntimeHookHooks.cpp denoting that i fixed a bug...

This is another pull request by me. I decided to make a new way of booting episodes on boot, so rather than use the old method of "booting intro.lvl ->...

![2024-06-22 15-27-54](https://github.com/WohlSoft/LunaLua/assets/17260185/d0242aec-4d5a-4cb6-9083-39d80ac8b8f1) Today, I made a pull request with new functions added: "Audio.MusicGetFilepath" and "Audio.MusicGetFilepathArguments"! With the functions, you can now see what music is currently playing on the engine,...

This is another pull request that handles adding more than 91 sound IDs for sound effects. Requires a line change in main.lua (Line 284). Just delete off ` and soundIdx

Up for review today is a feature I randomly thought of less than a hour ago (I based it off how you paste things into the Command Prompt on Windows)....

This is once again, another pull request by me. In this PR, I fixed and added a few things related to the window process of the engine. Here is what's...

Some times ago Kevsoft have made an experiment to use PGE File Library instead of built-in LVL file parser. It possibly works fine in a pure engine runtime, but it...

enhancement

Fixes the "frame perfect despawn" glitch, which causes an NPC to not spawn if it comes on screen later in the same frame that it despawned. Includes a toggle to...

Adds two FFI functions: - LunaLuaSetWindowScale, which sets the size of the window relative to the framebuffer's size. Perhaps useful for a menu option on its own, but can also...