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Hurtful blocks hooks

Open krazybluemonkey opened this issue 1 year ago • 1 comments

feel like i've tested pretty thoroughly and i feel confident in making a pull request. there is a comment on line 1794 of RuntimeHookHooks.cpp denoting that i fixed a bug that may be considered a compatibility break; blocks marked invisible in the editor are no longer considered for hurting. i changed it because it had bad game feel to me. i can revert that if desired however. i also included my lua edits for some of the configs needed. however i do not know how to implement the bitflag parts and will need sarn to do that. scripts.zip

krazybluemonkey avatar Feb 21 '24 08:02 krazybluemonkey

ffi_misc.zip ffi_misc changes for gDisableInvisibleHurtBlockBugFix from my last commit. use Misc.SetInvisibleHurtBlockFix(bool) to toggle

krazybluemonkey avatar May 04 '25 13:05 krazybluemonkey