WithinAmnesia

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https://github.com/Zylann/voxelgame/issues/100#issuecomment-1955712346 This can solve this issue and it can be close for we figured out how to do a somple but sure fire way for multiplayer saving.

https://github.com/Zylann/godot_voxel/issues/478 + https://github.com/Zylann/godot_voxel/issues/411 + https://github.com/Zylann/godot_voxel/issues/98 Hmmmm yet how can it be done with storing in chunk data and work for multiplayer and online user account type data too?

https://minecraft.fandom.com/wiki/Java_Edition_Indev_0.31 The Blockygame open source forever free demonstration needs this kind of update / patch / addition. This is from the 2000's and it added entities with NPCs and storage...

So I'm trying to add a new block to the blockly demo for testing the chest but like I'm a bit lost.

Big update: Here is a working Godot 4.2.1.NET+ full demonstration of DevLogLogan's Godot 4 - RPG Inventory System From Scratch https://www.youtube.com/watch?v=V79YabQZC1s ! I had to code all of this by...

I got the 1 thick block chunk generator to work but the multiplayer does not work for some reason or if it does only client 1 (host) and client 4...

Here is an update since I last posted. https://jonathaneeckhout.itch.io/jdungeon For the goal right now it is easy to play this but imagine it has seamless chunk loading and unloading. As...

Do you have any ideas or questions? Any help is welcome? Your project looks really neat too and I found it by searching "godot chunk" looking for help with seamless...

https://github.com/WithinAmnesia/ARPG/discussions/16 I've been making some updates and I found a working multiplayer chunk system within Godot Voxel Game. I'm just trying to get more progress on entities and storage systems...

I'm sorry I got really upset. I think I was stressed out I should be more nice too. This is really cool, thank you for MIT license.