WithinAmnesia

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Can you give some examples of how this would play out / look like? P.S. What are your inspirations / goals for this feature?

Also is this optional like it can go along side what already exists; like an optional feature?

'Enchant-able' / socket-able items? Or will Flare have to use a sort of system where a game developer has to just have a sort of quest / crafting system with...

Not exactly related _but_ are ~'Arbitrary Skill Levels' able to exist in Flare (Like 166/300 Blacksmithing or Alchemy or Cooking etc.)? A famous example would be like RuneScape skills https://oldschool.runescape.wiki/w/Skills...

Didn't D3 (I know PoE does) have ~'crafts-people'? As in who a player can ~'unlock' / get a ~'house' / base and then have / collect the crafts-people and have...

I guess item ~'enchantments' / ~'item augmentations' could just be reskinned / rebranded gems like in Diablo II. Same thing in the end but reusing mechanics and could act to...

I think the Diablos have a system of gambling vendors that kind of act like random item generators at the cost of in game resources; almost like a sort of...

So @dorkster Flare and ~'socket-able' items? Is this even do-able / worth it? Or is this effectively kind of feature-creep? I suppose if it happened (somehow) that it could be...

https://classic.wowhead.com/item=15221/holy-war-sword So is this more of the fate that we should be talking about for Flare? Random Stat Value Items like this? Or like what Diablo II does with almost...

@dorkster Can items retroactively gain more attributes / stats (random or fixed values +1 X or +1-3 X) with this system / idea? Or is a case where every stat...