WithinAmnesia
WithinAmnesia
Adding socket, gem, jewel, enchantment (etc.) item system to Flare to be able to retroactively add (or even remove) item properties / attributes from pre-generated items (e.g. permanent item 'buffs'...
"...So if the vertical scrolling is implemented in the skill tree, is horizontal scrolling on the lesser complex side of difficulty to implement? Is horizontal scrolling a switch of an...
Flare 1.13 (at least) currently does not automatically override DPI settings. Resulting in a visual display bug for large scale (high resolutions) / 4K versions of video games running the...
Hello can this be used to help seamlessly load large maps made up of small chunks with a working multiplayer server? This is how most open world multiplayer games work...
Test chunks link: https://github.com/WithinAmnesia/ARPG/discussions/15 I'm trying to find a way to seamless load and unload chunks for a 2D multiplayer game project to make an open world with a working...
Test chunks link: https://github.com/WithinAmnesia/ARPG/discussions/15 I'm trying to find a way to seamless load and unload chunks for a 2D multiplayer game project to make an open world with a working...
How can entities and player storage work for this demo? Are there any examples or prototypes? Goal: Minecraft style entity and player storage system. Bonus account system How can entities...
How do we make the top down 2D multiplayer branch / version of this that can run on Godot 4.2.1.NET+ Compatibility and for online web / browser game hosting (so...
I got the script working but its buggy and has issues. the current world generator code looks okay in game but generated ~3 blocks high grass and it has trouble...
Test chunks link: https://github.com/WithinAmnesia/ARPG/discussions/15 I'm trying to find a way to seamless load and unload chunks for a 2D multiplayer game project to make an open world with a working...