WithinAmnesia

Results 31 issues of WithinAmnesia

Adding socket, gem, jewel, enchantment (etc.) item system to Flare to be able to retroactively add (or even remove) item properties / attributes from pre-generated items (e.g. permanent item 'buffs'...

feature
wish list
engine-items

"...So if the vertical scrolling is implemented in the skill tree, is horizontal scrolling on the lesser complex side of difficulty to implement? Is horizontal scrolling a switch of an...

feature
engine-ui

Flare 1.13 (at least) currently does not automatically override DPI settings. Resulting in a visual display bug for large scale (high resolutions) / 4K versions of video games running the...

platform-windows
engine-render

Hello can this be used to help seamlessly load large maps made up of small chunks with a working multiplayer server? This is how most open world multiplayer games work...

Test chunks link: https://github.com/WithinAmnesia/ARPG/discussions/15 I'm trying to find a way to seamless load and unload chunks for a 2D multiplayer game project to make an open world with a working...

Test chunks link: https://github.com/WithinAmnesia/ARPG/discussions/15 I'm trying to find a way to seamless load and unload chunks for a 2D multiplayer game project to make an open world with a working...

How can entities and player storage work for this demo? Are there any examples or prototypes? Goal: Minecraft style entity and player storage system. Bonus account system How can entities...

How do we make the top down 2D multiplayer branch / version of this that can run on Godot 4.2.1.NET+ Compatibility and for online web / browser game hosting (so...

I got the script working but its buggy and has issues. the current world generator code looks okay in game but generated ~3 blocks high grass and it has trouble...

Test chunks link: https://github.com/WithinAmnesia/ARPG/discussions/15 I'm trying to find a way to seamless load and unload chunks for a 2D multiplayer game project to make an open world with a working...